The video game industry has notched record spending and profit in 2020, but to sustain its growth, it must prepare to compete with the return of concerts, movie theaters and live sports
The Fortnite World Cup at the Arthur Ashe stadium in New York, July 27, 2019. The video game industry has notched record spending and profit in 2020, but to sustain its growth, it must prepare to compete with the return of concerts, movie theaters and live sports. (Brian Finke/The New York Times)
EMERYVILLE, Calif. — Huddled under blankets to brace against the cold, J.B. August and his buddies couldn’t help grinning as the doors of the boarded-up GameStop store finally opened.
The six men, strangers turned friends after camping outside on the sidewalk all night, let out whoops of excitement Tuesday morning as they finally got inside to buy the boxy yet sleek new Xboxes.
“I’m just treating myself — it’s therapy,” said August, 35, before triumphantly carrying the device out of the store after 18 hours of waiting. “I never really have time to do anything for myself, so let me just go ahead and make an investment for myself and my peace of mind.”
The gaming craze on display in the Bay Area was echoed around the country this week as video gamers flocked to stores and crashed preorder websites in their rush to buy new video game consoles: Microsoft’s Xbox Series X and Sony’s PlayStation 5.
The release of the devices heralded the beginning of a new generation for video gamers, but in many ways was just an exclamation point on what has already been a huge year in the gaming industry.
©2019 New York Times News Service