But after 14 years and millions of players in China, US developer Blizzard and local partner NetEase announced in November that talks over renewing their operating contract had failed to lead to an agreement
Chinese players of roleplaying epic "World of Warcraft" bade a sad farewell to the land of Azeroth on Monday, with the game set to go offline after a dispute between US developer Blizzard and local partner NetEase.
Massively popular worldwide, particularly in the 2000s, "World of Warcraft"—often abbreviated as WoW —is an online multiplayer role playing game set in a fantasy-Medieval world where good battles evil.
It is known for its immersive and addicting gameplay, and players can rack up hundreds of hours of game time.
Blizzard's games have been available in China since 2008, through collaboration with internet giant NetEase—under local law, foreign developers are required to partner with Chinese firms to enter the market.
But after 14 years and millions of players in China, the two firms announced in November that talks over renewing their operating contract had failed to lead to an agreement.