Game makers are keeping accessibility in mind when designing software, adding settings intended to level the field for players with disabilities
Carlos Vasquez is a master of video fighting game "Mortal Kombat" despite being unable to see the action on screen because he is blind.
The Texas resident—who relies on sound to time punches, kicks and dodges—is among a chorus of voices calling for better access to gaming for people with disabilities.
"You have two characters across the screen fighting each other, left and right, and you just have to memorize the buttons," said Vasquez, explaining what drew him to "Mortal Kombat".
Long neglected by the industry, the issue of accessibility is increasingly front of mind for game makers.
There are financial as well as ethical reasons for opening doors to even more players in the multi-billion dollar industry.