With more prize money, tournaments and acceptance, the competitive online gaming industry is coming into its own
The e-sports demonstration event venue, Britama Arena, in Jakarta, Indonesia, at the 2018 Asian Games
Image: Willy Kurniawan/Reuters
At the Asian Games 2018, which ended in September, India won bronze in a unique category, though it didn’t count in the official medal tally: It was in the collectible card-based video game tournament Hearthstone. Tirth Mehta (23) from Gujarat created history of sorts by winning the country’s first ever e-sports medal. (Hong Kong won gold, while Indonesia won silver.)
Short for electronic sports, e-sports involves competitive team-based gaming of spectator sports with ranked matches.
Esports was played at smaller stages but now it is gaining importance at national and global levels. It takes the form of structured, multi-player competitions between professional players.
While e-sports has been around for a few years, of late it has gained popularity and support, with well-known companies and gaming giants holding leagues and tournaments in the Indian market.
(This story appears in the 23 November, 2018 issue of Forbes India. To visit our Archives, click here.)